Roy Triesscheijn’s Weblog

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Upcomming A* pathfinding in 2D and 3D code updated

Posted by Roy Triesscheijn on June 29th, 2009

So allot of people have commented on my A* tutorial I posted here a while ago, but they’ve also pointed out a few flaws in the design so I’ve been working on a new version.

The new version also incorperates 2D AND 3D worlds so you can use this class for both, I’ve also optimized a bunch, made everything allot more clear replaced those dodgy ints with nice structs and fixed an unseen bug.

I hope to be able to get it online tomorrow, there’s just to much to polish atm to post it right now, but I’ll keep you guys updated!

2 Responses to “Upcomming A* pathfinding in 2D and 3D code updated”

  1. pbs kids games Says:

    I truly enjoyed this. It is extremely educational and useful. I will return to check on upcoming posts

  2. Roy Triesscheijn’s Weblog » Blog Archive » More A* improvements Says:

    [...] in 3DRoy Triesscheijn on Re: Writing a book ????zman on Re: Writing a book ????pbs kids games on Upcomming A* pathfinding in 2D and 3D code updatedRoy Triesscheijn on Thoughts: automatic tests and user [...]





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