Upcomming A* pathfinding in 2D and 3D code updated
Posted by Roy Triesscheijn on June 29th, 2009
So allot of people have commented on my A* tutorial I posted here a while ago, but they’ve also pointed out a few flaws in the design so I’ve been working on a new version.
The new version also incorperates 2D AND 3D worlds so you can use this class for both, I’ve also optimized a bunch, made everything allot more clear replaced those dodgy ints with nice structs and fixed an unseen bug.
I hope to be able to get it online tomorrow, there’s just to much to polish atm to post it right now, but I’ll keep you guys updated!

June 15th, 2010 at 1:35 PM
I truly enjoyed this. It is extremely educational and useful. I will return to check on upcoming posts
June 27th, 2010 at 2:28 PM
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