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	<title>Comments on: Immediate GUIs in XNA: Scrollbars</title>
	<atom:link href="http://roy-t.nl/index.php/2010/03/30/immediate-guis-in-xna-scrollbars/feed/" rel="self" type="application/rss+xml" />
	<link>http://roy-t.nl/index.php/2010/03/30/immediate-guis-in-xna-scrollbars/</link>
	<description>My programming world</description>
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		<title>By: Roy Triesscheijn</title>
		<link>http://roy-t.nl/index.php/2010/03/30/immediate-guis-in-xna-scrollbars/comment-page-1/#comment-2432</link>
		<dc:creator>Roy Triesscheijn</dc:creator>
		<pubDate>Mon, 30 May 2011 19:15:40 +0000</pubDate>
		<guid isPermaLink="false">http://roy-t.nl/?p=316#comment-2432</guid>
		<description>Hey Zuhrias, I don&#039;t know what it&#039;s exactly that you did, but it seems that you are trying to call a method on a class instance that hasn&#039;t been initiated. Or in short did you do:

MyClass c;
c = new MyClass(); //double check this is here
c.DoSomething();

Or did you you forgot the second line?</description>
		<content:encoded><![CDATA[<p>Hey Zuhrias, I don&#8217;t know what it&#8217;s exactly that you did, but it seems that you are trying to call a method on a class instance that hasn&#8217;t been initiated. Or in short did you do:</p>
<p>MyClass c;<br />
c = new MyClass(); //double check this is here<br />
c.DoSomething();</p>
<p>Or did you you forgot the second line?</p>
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	<item>
		<title>By: Zuhrias</title>
		<link>http://roy-t.nl/index.php/2010/03/30/immediate-guis-in-xna-scrollbars/comment-page-1/#comment-2431</link>
		<dc:creator>Zuhrias</dc:creator>
		<pubDate>Mon, 30 May 2011 04:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://roy-t.nl/?p=316#comment-2431</guid>
		<description>Hi, Roy...

I tried the sample code above, and I got an error on the part imgui.update ()
I&#039;ve put it in the update ().
But still the error.
the following error &quot;Object reference not set to an instance of an object.&quot;.
Can you give an explanation, I am still a newbie in this.

thank&#039;s
Zuhrias</description>
		<content:encoded><![CDATA[<p>Hi, Roy&#8230;</p>
<p>I tried the sample code above, and I got an error on the part imgui.update ()<br />
I&#8217;ve put it in the update ().<br />
But still the error.<br />
the following error &#8220;Object reference not set to an instance of an object.&#8221;.<br />
Can you give an explanation, I am still a newbie in this.</p>
<p>thank&#8217;s<br />
Zuhrias</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Roy Triesscheijn</title>
		<link>http://roy-t.nl/index.php/2010/03/30/immediate-guis-in-xna-scrollbars/comment-page-1/#comment-2265</link>
		<dc:creator>Roy Triesscheijn</dc:creator>
		<pubDate>Sun, 27 Feb 2011 11:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://roy-t.nl/?p=316#comment-2265</guid>
		<description>Hmm tough question, you will have to create a proper Viewer (MVC) with abstraction like screens and stuff, It would be hard todo in &#039;pure&#039; immediate form.</description>
		<content:encoded><![CDATA[<p>Hmm tough question, you will have to create a proper Viewer (MVC) with abstraction like screens and stuff, It would be hard todo in &#8216;pure&#8217; immediate form.</p>
]]></content:encoded>
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	<item>
		<title>By: Esente</title>
		<link>http://roy-t.nl/index.php/2010/03/30/immediate-guis-in-xna-scrollbars/comment-page-1/#comment-2255</link>
		<dc:creator>Esente</dc:creator>
		<pubDate>Mon, 21 Feb 2011 12:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://roy-t.nl/?p=316#comment-2255</guid>
		<description>Hi Roy,

How would you implement a layout based on different events? For example, in a RTS game, a selection of single unit will have different buttons and labels than the selection of multiple units together, and totally different than the selection of a building.

Hard coding the positions for those controls in every single event seems weird to me.</description>
		<content:encoded><![CDATA[<p>Hi Roy,</p>
<p>How would you implement a layout based on different events? For example, in a RTS game, a selection of single unit will have different buttons and labels than the selection of multiple units together, and totally different than the selection of a building.</p>
<p>Hard coding the positions for those controls in every single event seems weird to me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Roy Triesscheijn’s Weblog &#187; Blog Archive &#187; Immediate GUIs in XNA: Setup and a button</title>
		<link>http://roy-t.nl/index.php/2010/03/30/immediate-guis-in-xna-scrollbars/comment-page-1/#comment-402</link>
		<dc:creator>Roy Triesscheijn’s Weblog &#187; Blog Archive &#187; Immediate GUIs in XNA: Setup and a button</dc:creator>
		<pubDate>Tue, 30 Mar 2010 19:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://roy-t.nl/?p=316#comment-402</guid>
		<description>[...] Immediate GUIs in XNA: Scrollbars [...]</description>
		<content:encoded><![CDATA[<p>[...] Immediate GUIs in XNA: Scrollbars [...]</p>
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