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  • Generating Asteroids

    Aug 9, 2020

  • The magic of real-time rendering in games

    Jul 2, 2019

  • Text rendering in MonoGame

    Jul 4, 2018

  • Roy-T.AStar, a NuGet package for A* path finding

    Aug 1, 2017

  • Installing XNA 4 under Visual Studio 2017

    Jul 18, 2017

  • Conversion to Jekyll

    May 5, 2016

  • Customizable Touch-Friendly TimePicker Clock for WPF

    Mar 5, 2016

  • BitBucket Account

    Mar 21, 2015

  • Graduation, Jobs, Roslyn

    Jan 15, 2015

  • Codesnippet, Poor man's benchmark, or quickly timing things in C#

    Jun 4, 2014

  • 2D Lighting and Shadows Preview

    Feb 27, 2014

  • Building SDL on Windows for use with Haskell / Cabal

    Jan 16, 2014

  • LUA Syntax highlighting in Visual Studio 2012 and Visual Studio 2013 (Preview)

    Sep 4, 2013

  • Internship at Abbey Games

    Aug 12, 2013

  • Darkest of Games

    Jul 9, 2013

  • A Self Balancing Creature

    Jun 29, 2013

  • Post-Complement Color Grading

    May 10, 2013

  • GPU Based Path Tracer

    Apr 21, 2013

  • Presentation, High Quality Adaptive Soft Shadow Mapping

    Apr 12, 2013

  • 55 months of blogging, some statistics

    Jan 27, 2013

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(86 total posts)

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Tech Lead at bol.com - Game Technology Enthusiast